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		<title>Other Effects of Aggression</title>
		<link>http://tvsmarter.wordpress.com/2012/01/20/other-effects-of-aggression/</link>
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		<pubDate>Fri, 20 Jan 2012 10:11:04 +0000</pubDate>
		<dc:creator>terry33</dc:creator>
				<category><![CDATA[Aggression]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[homicide rate]]></category>
		<category><![CDATA[violent crime rate]]></category>
		<category><![CDATA[violent crime rates]]></category>
		<category><![CDATA[violent video games]]></category>

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		<description><![CDATA[Other Effects of Aggression Here is an interesting webpage asking the question “Do violent video games contribute to youth violence?” http://videogames.procon.org/#pro_con This webpage then lists numerous arguments making the case for and against. What&#8217;s quite interesting is that the Pro side argues that violent video games increase aggression, increase desensitization and decrease empathy. While the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tvsmarter.wordpress.com&amp;blog=2503669&amp;post=2021&amp;subd=tvsmarter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Arial;font-size:medium;">Other Effects of Aggression</span></p>
<p><span style="font-family:Arial;font-size:medium;">Here is an interesting webpage asking the question “Do violent video games contribute to youth violence?”</span></p>
<p><span style="font-family:Arial;font-size:medium;"><a href="http://videogames.procon.org/#pro_con">http://videogames.procon.org/#pro_con</a></span></p>
<p><span style="font-family:Arial;font-size:medium;">This webpage then lists numerous arguments making the case for and against. What&#8217;s quite interesting is that the Pro side argues that violent video games increase aggression, increase desensitization and decrease empathy. While the Con side argues that violent video games do not increase violent crime. </span></p>
<p><span style="font-family:Arial;font-size:medium;">Unfortunately the Pro side ignores the fact that violent crime rates have gone down substantially. This is, I think, a mistake. The whole issue of violent crime rates going down, while at the same time sales of violent video games have gone up, should be dealt with. It could very well be that violent video games (and violent TV/movies) do indeed contribute to violent crime, but that this effect is masked by the enormous increase in the incarceration rate. Basically, the question should be “if we had the same rate of incarceration as we did in the early 1960s, would the violent crime rate be as low as it was during the early 1960s?”. Or in other words “could we release 80% of the prison population without an increase in violent crime?” Personally, I think not.</span></p>
<p><a href="../2012/01/15/do-violent-video-games-reduce-violent-crime/"><span style="font-family:Arial;font-size:medium;">http://tvsmarter.wordpress.com/2012/01/15/do-violent-video-games-reduce-violent-crime/</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">Meanwhile the Con side focuses on the issue of violent crime, pretty much ignoring the issue of increased aggression and decreased empathy. Their attitude seems to be that as long as violent video games don&#8217;t increase violent crimes that any other effects don&#8217;t matter.</span></p>
<p><span style="font-family:Arial;font-size:medium;">Personally, I do believe that violent media was the main cause of the doubling of the homicide rate from the early 1960s to the late 1970s and which stayed very high until it finally started to come down starting in the early 1990s. But it is impossible to <strong>prove</strong> this one way or another.</span></p>
<p><span style="font-family:Arial;font-size:medium;">But let&#8217;s say, for the sake of argument, that violent media (for whatever reason) has not contributed to increased violent crime. Nevertheless increased aggression, increased desensitization and decreased empathy do lead to other bad outcomes. Note the term &#8216;aggression&#8217; is used by researchers to mean “willingness to harm others”. So what are the effects on society when more and more children are being taught (by violent TV/movies and video games) to be more willing to harm others?</span></p>
<p><span style="font-family:Arial;font-size:medium;">Could all this violent media be contributing to:</span></p>
<ul>
<li><span style="font-family:Arial;font-size:medium;">more physical bullying</span></li>
<li><span style="font-family:Arial;font-size:medium;">more non-physical bullying, such as name-calling and spreading ugly rumors</span></li>
<li><span style="font-family:Arial;font-size:medium;">more cheating, fraud and lying inside and outside of school </span></li>
<li><span style="font-family:Arial;font-size:medium;">more glorification of guns</span></li>
<li><span style="font-family:Arial;font-size:medium;">more glorification of violence</span></li>
<li><span style="font-family:Arial;font-size:medium;">more glorification of torture</span></li>
<li><span style="font-family:Arial;font-size:medium;">less civility</span></li>
<li><span style="font-family:Arial;font-size:medium;">less ethical behavior </span></li>
<li><span style="font-family:Arial;font-size:medium;">less kindness</span></li>
<li><span style="font-family:Arial;font-size:medium;">less interest in the common good </span></li>
<li><span style="font-family:Arial;font-size:medium;">a coarsening of the culture</span></li>
<li><span style="font-family:Arial;font-size:medium;">a meaner society</span></li>
</ul>
<p><span style="font-family:Arial;font-size:medium;">We do live in a society that has gotten meaner and uglier. Personally, I believe that violent TV, violent movies and violent video games are a big reason why.</span></p>
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<p><span id="more-2021"></span></p>
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<p><span style="font-family:Arial;font-size:medium;">&#8220;Television Viewing and Forms of Bullying among Adolescents from Eight Countries&#8221; </span></p>
<p><a href="http://www.bullylab.com/Portals/0/Television%20viewing%20and%20forms%20of%20bullying%20among%20adolescents%20from%208%20countries.pdf"><span style="font-family:Arial;font-size:medium;">http://www.bullylab.com/Portals/0/Television%20viewing%20and%20forms%20of%20bullying%20among%20adolescents%20from%208%20countries.pdf</span></a></p>
<p><code><br />
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<p><span style="font-family:Arial;font-size:medium;">&#8220;Four-year-old children who watch more television than average are more likely to become bullies, research suggests.&#8221; </span></p>
<p><a href="http://news.bbc.co.uk/2/hi/health/4408709.stm"><span style="font-family:Arial;font-size:medium;">http://news.bbc.co.uk/2/hi/health/4408709.stm</span></a></p>
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<p><span style="font-family:Arial;font-size:medium;">&#8220;Indirect Aggression on Screen&#8230; They successfully spread rumours, damage relationships, distort reality, and destroy the reputations&#8230;&#8221; </span></p>
<p><a title="Indirect Aggression" href="https://docs.google.com/viewer?url=http://www.thepsychologist.org.uk/archive/archive_home.cfm/volumeID_17-editionID_113-ArticleID_783-getfile_getPDF/thepsychologist\1204coyn.pdf" target="_blank"><span style="font-family:Arial;font-size:medium;">https://docs.google.com/viewer?url=http://www.thepsychologist.org.uk/archive/archive_home.cfm/volumeID_17-editionID_113-ArticleID_783-getfile_getPDF/thepsychologist</span><span style="font-family:Arial;font-size:medium;">\1204coyn.pdf</span></a></p>
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<p><span style="font-family:Arial;font-size:medium;">&#8220;Exclusion, humiliation, gossiping, name-calling, and cutthroat alliances &#8211; we can&#8217;t get enough! We panic when these behaviors are directed at our own children and we express outrage when the consequences turn deadly, but over the past few years we, the adults, have turned cruelty into entertainment and sport.&#8221; </span></p>
<p><a href="http://www.psychologytoday.com/blog/ordinary-courage/201010/the-cruelty-crisis-bullying-isnt-school-problem-its-national-pastime"><span style="font-family:Arial;font-size:medium;">http://www.psychologytoday.com/blog/ordinary-courage/201010/the-cruelty-crisis-bullying-isnt-school-problem-its-national-pastime</span></a></p>
<p><code><br />
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<p><span style="font-family:Arial;font-size:medium;">“Study Links Violent Video Games, Hostility: Research in U.S., Japan Shows Aggression Increased for Months After Play”</span></p>
<p><a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/11/02/AR2008110202392.html"><span style="font-family:Arial;font-size:medium;">http://www.washingtonpost.com/wp-dyn/content/article/2008/11/02/AR2008110202392.html</span></a></p>
<p><code><br />
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<p><span style="font-family:Arial;font-size:medium;">&#8220;&#8230;their study shows that young men are more likely to see others&#8217; attitudes toward them as hostile if they&#8217;ve just played a violent game.&#8221; </span></p>
<p><a href="http://www.abc.net.au/science/articles/2006/04/10/1612435.htm"><span style="font-family:Arial;font-size:medium;">http://www.abc.net.au/science/articles/2006/04/10/1612435.htm</span></a></p>
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			<media:title type="html">terry33</media:title>
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		<title>Do violent video games reduce violent crime?</title>
		<link>http://tvsmarter.wordpress.com/2012/01/15/do-violent-video-games-reduce-violent-crime/</link>
		<comments>http://tvsmarter.wordpress.com/2012/01/15/do-violent-video-games-reduce-violent-crime/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 06:55:29 +0000</pubDate>
		<dc:creator>terry33</dc:creator>
				<category><![CDATA[Aggression]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[The evidence has been conclusive that playing violent video games increases the player&#8217;s level of aggression. The term aggression is used by scientists specifically to mean “willingness to harm others”. http://scienceblogs.com/cognitivedaily/2005/04/the_influence_of_media_violenc.php So if a violent video game player&#8217;s “willingness to harm others” increases, does that mean they&#8217;ll go out and commit a violent crime? No [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tvsmarter.wordpress.com&amp;blog=2503669&amp;post=2006&amp;subd=tvsmarter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="Homicide Rates" href="http://www.justice.gov/archive/mps/strategic2000_2005/appd.htm" target="_blank"><img class="alignleft size-medium wp-image-2004" title="Homicides" src="http://tvsmarter.files.wordpress.com/2012/01/homicides.gif?w=300&#038;h=215" alt="" width="300" height="215" /></a> <a title="Incarceration Rates" href="http://en.wikipedia.org/wiki/File:U.S._incarceration_rates_1925_onwards.png" target="_blank"><img class=" wp-image-2005 aligncenter" title="Incarceration-rate-1925-2008" src="http://tvsmarter.files.wordpress.com/2012/01/incarceration-rate-1925-2008.png?w=365&#038;h=212" alt="" width="365" height="212" /></a></p>
<p><span style="font-family:Arial;font-size:medium;">The evidence has been conclusive that playing violent video games increases the player&#8217;s level of aggression. The term aggression is used by scientists specifically to mean “willingness to harm others”.</span></p>
<p><a title="Willingness to Harm Others" href="http://scienceblogs.com/cognitivedaily/2005/04/the_influence_of_media_violenc.php" target="_blank"><span style="font-family:Arial;font-size:medium;">http://scienceblogs.com/cognitivedaily/2005/04/the_influence_of_media_violenc.php</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">So if a violent video game player&#8217;s “willingness to harm others” increases, does that mean they&#8217;ll go out and commit a violent crime? No it doesn&#8217;t. It just means that whatever level of aggression a person already has, will be increased by playing violent video games. The more they play, the more their level of aggression is increased. So, someone who starts out very non-aggressive will (after playing violent video games) become less non-aggressive. And someone who starts out very aggressive will (after playing violent video games) become even more aggressive. So if someone is already so aggressive that they are teetering on the edge of committing a violent crime, it would make sense that hours of playing violent video games would push them over that edge, to the point of committing a violent crime. The result would be that most people who play lots of violent video games would not have their aggression level increased to the point of committing a violent crime, but that a minority of players would indeed have their level of aggressiveness increased to the point of committing a violent crime.</span></p>
<p><span style="font-family:Arial;font-size:medium;">But is this what is actually happening? Has the enormous dedications of millions of players to violent video games actually lead to an increase in violent crime?</span></p>
<p><span style="font-family:Arial;font-size:medium;">Apparently not. </span></p>
<p><span id="more-2006"></span></p>
<p><span style="font-family:Arial;font-size:medium;">According to FBI Uniform Crime Reports, the homicide rate has gone down dramatically since the early 1990s. </span></p>
<p><a href="http://www.justice.gov/archive/mps/strategic2000_2005/appd.htm"><span style="font-family:Arial;font-size:medium;">http://www.justice.gov/archive/mps/strategic2000_2005/appd.htm</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">And according to the Bureau of Justice Statistics violent crime rates have also gone down dramatically since the early 1990s.</span></p>
<p><a href="http://en.wikipedia.org/wiki/Crime_in_the_United_States"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/Crime_in_the_United_States</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">It was during the 1990s that violent video games started to become popular, shouldn&#8217;t the homicide rate, and violent crime rate have gone up?</span></p>
<p><span style="font-family:Arial;font-size:medium;">Patrick Kierkegaard, a doctoral student student at Essex University, argues that this dramatic reduction in violent crime during the same period when violent video games became popular, proves that violent video games actually reduce violent crime.</span></p>
<blockquote><p><span style="font-family:Arial;font-size:medium;">“Violent crime, particularly among the young, has decreased dramatically since the early 1990s,” says Kierkegaard, “while video games have steadily increased in popularity and use. For example, in 2005, there were 1,360,088 violent crimes reported in the USA compared with 1,423,677 the year before. “With millions of sales of violent games, the world should be seeing an epidemic of violence,” he says, “Instead, violence has declined.” </span></p>
<p><a href="http://edugamesresearch.com/blog/tag/patrick-kierkegaard/"><span style="font-family:Arial;font-size:medium;">http://edugamesresearch.com/blog/tag/patrick-kierkegaard/</span></a></p></blockquote>
<p><span style="font-family:Arial;font-size:medium;">This is an argument that has been picked up by the violent video game industry and is now repeated over and over again in violent video game sites, forums and magazines. But is he correct? Do violent video games actually reduce violent crime?</span></p>
<p><span style="font-family:Arial;font-size:medium;">The problem with this argument is that it ignores the enormous increase in the incarceration rate over the past 50 years. From 1970 to 2006 the incarceration rate has increased over 500 %. The United States now has the highest incarceration rate in the world. </span></p>
<p><a href="http://en.wikipedia.org/wiki/File:U.S._incarceration_rates_1925_onwards.png"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/File:U.S._incarceration_rates_1925_onwards.png</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">The dramatic decline in violent crime since the 1990s has been quite a puzzle, but there are a number of other theories (increased incarceration, higher abortion rates, decreased lead exposure) to explain the decline. Violent video games are only one possible explanation, it could very well be violent video games are a factor in increasing violent crime, but they were counteracted by other powerful factors driving the violent crime rates down. </span></p>
<p><span style="font-family:Arial;font-size:medium;">Another issue is demographics, was it really a reduction in violent crime by kids of higher socio-economic levels (with parents who could afford to be early adopters of computers and game consoles) which caused a wholesale reduction in violent crime?</span></p>
<p><a href="http://en.wikipedia.org/wiki/Crime_in_the_United_States#1990s_decline"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/Crime_in_the_United_States#1990s_decline</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">Note: the 1960&#8242;s was the first time large number of people came of age after spending larger and larger portions of their childhood in front of the television. Could it be that exposure to violent television caused the original increase in violence starting in the 1960s? Perhaps, but it is not proof positive. </span></p>
<p><span style="font-family:Arial;font-size:medium;">And the argument that the decrease in violent crime during the 1990s <strong>,</strong> which coincided with the introduction of violent video games, also during the 1990s, proves that violent video games do not cause real-life violence is also not proof-positive. Correlation does not equal causation, especially when there are a number of other very plausible explanations.</span></p>
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			<media:title type="html">terry33</media:title>
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			<media:title type="html">Homicides</media:title>
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		<title>How Violent TV Increases Aggression</title>
		<link>http://tvsmarter.wordpress.com/2011/10/18/how-violent-tv-increases-aggression/</link>
		<comments>http://tvsmarter.wordpress.com/2011/10/18/how-violent-tv-increases-aggression/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 06:38:57 +0000</pubDate>
		<dc:creator>terry33</dc:creator>
				<category><![CDATA[Aggression]]></category>

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		<description><![CDATA[ThinkQuest has an excellent overview of how violent TV increases aggression. Including: 47% of violent television programs show the victim going unharmed, especially in cartoons. The person in the cartoon or television show gets bowled over by another character and they get back up without being harmed. Children begin to believe that violence doesn’t really [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tvsmarter.wordpress.com&amp;blog=2503669&amp;post=1976&amp;subd=tvsmarter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://tvsmarter.files.wordpress.com/2011/10/wiley-coyote.jpg"><img class="size-medium wp-image-1974 aligncenter" title="wiley-coyote" src="http://tvsmarter.files.wordpress.com/2011/10/wiley-coyote.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><span style="font-family:Arial;font-size:medium;">ThinkQuest has <a title="ThinkQuest" href="http://library.thinkquest.org/5676/effects.html" target="_blank">an excellent overview of how violent TV increases aggression</a>. Including:</span></p>
<blockquote><p><span style="font-family:Arial;font-size:medium;"><strong>47% of violent television programs show the victim going unharmed</strong>, especially in cartoons.<br />
The person in the cartoon or television show gets bowled over by another character and they get back up without being harmed. Children begin to believe that violence doesn’t really hurt others.</span></p>
<p><span style="font-family:Arial;font-size:medium;"><strong>73% of individuals who commit crimes in cartoons and children&#8217;s shows go unpunished in violent scenes</strong><br />
Television shows that allow the character who commits the crime to receive no punishment, teaches children that it is alright to commit a crime because nothing will be done. Criminals and violent acts do not get punished. </span></p>
<p><span style="font-family:Arial;font-size:medium;"><strong>Violence is a good way to solve problems</strong><br />
Television is a powerful teacher and if children are always viewing their favorite characters using violence or aggression to get what they want, children will do the same.</span></p>
<p><span style="font-family:Arial;font-size:medium;"><strong>Television creates heroes out of the people who commit the crimes</strong><br />
Kids feel that if they copy the criminal they will be a hero, too. The hero that commits the crime is glamorized. There is nothing heroic about violence and it is wrong to show kids that it is. Children begin to think of criminals as powerful role models.</span></p>
<p><span style="font-family:Arial;font-size:medium;"><strong>Television reduces the value of life</strong><br />
If Wiley Coyote gets killed, the other cartoon characters don’t care, and they may even laugh. TV makes violence and even death seem funny and unreal.</span></p></blockquote>
<p><span style="font-family:Arial;font-size:medium;">In addition, I would add: </span><strong><a title="Desensitization" href="http://tvsmarter.wordpress.com/2011/08/20/desensitization-through-violent-tv/" target="_blank"><span style="font-family:Arial;font-size:medium;">Desensitization Through Violent TV</span></a></strong></p>
<p><span style="font-family:Arial;font-size:medium;">And scientists have come up with a number of theories to explain how violent media increases aggression, </span></p>
<p><span style="font-family:Arial;font-size:medium;">see: <strong><a title="Human Aggression" href="http://www.psychology.iastate.edu/faculty/caa/abstracts/2000-2004/02AB.pdf" target="_blank">Human Aggression</a></strong></span></p>
<p><span style="font-family:Arial;font-size:medium;"><br />
</span></p>
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		<title>Desensitization Through Violent TV</title>
		<link>http://tvsmarter.wordpress.com/2011/08/20/desensitization-through-violent-tv/</link>
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		<pubDate>Sun, 21 Aug 2011 03:29:27 +0000</pubDate>
		<dc:creator>terry33</dc:creator>
				<category><![CDATA[Aggression]]></category>

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		<description><![CDATA[For years now, psychologists have been very effectively using desensitization therapy to treat patients who have phobias. http://en.wikipedia.org/wiki/Desensitization_%28psychology%29 Hardly anyone likes cockroaches, but there are some people who suffer from an irrational fear of these insects. Now researchers have developed software that simulates repeated exposure to virtual cockroaches. “The results were a stunning: Study subjects [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tvsmarter.wordpress.com&amp;blog=2503669&amp;post=1929&amp;subd=tvsmarter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Arial;"><span style="font-size:medium;">For years now, psychologists have been very effectively using <strong>desensitization</strong> therapy to treat patients who have phobias. </span></span></p>
<p><a href="http://en.wikipedia.org/wiki/Desensitization_%28psychology%29"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/Desensitization_%28psychology%29</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">Hardly anyone likes cockroaches, but there are some people who suffer from an irrational fear of these insects. Now researchers have developed software that simulates repeated exposure to virtual cockroaches. </span></p>
<p><span style="font-family:Arial;font-size:medium;">“The results were a stunning: Study subjects went from a phobia so profound that it interfered with their lives to passing a &#8220;test&#8221; that involved walking into a room containing a cockroach in a tupperware container, removing its lid and placing their hand in it for at least a few seconds.” </span></p>
<p><a href="http://www.technologyreview.com/blog/mimssbits/25411/"><span style="font-family:Arial;font-size:medium;">http://www.technologyreview.com/blog/mimssbits/25411/</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">People with normal levels of empathy are distressed when exposed to violence and suffering. The question is does repeated exposure to violence and/or suffering reduce this distress reaction. In other words, does repeated exposure to violence and suffering make people more callous and less empathetic. According to the science, the answer is an emphatic yes: </span></p>
<p><span style="font-family:Arial;font-size:medium;">&#8220;To understand the effects of repeated exposure to violence, researchers have suggested that viewers become comfortable with violence that is initially anxiety provoking, much as they would if they were undergoing exposure therapy.&#8221; </span></p>
<p><a href="http://en.wikipedia.org/wiki/Desensitization_%28psychology%29"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/Desensitization_%28psychology%29</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">&#8220;After college freshmen watched three violent films over a five-day period, their sympathy for domestic violence victims plummeted. But five days later, their attitudes had pretty much returned to normal levels. Even so, there could be a cumulative effect to a steady diet of violent videos, researchers warn. Like a tennis ball that loses a bit of its bounce with every match, viewer attitudes might rebound less by the time they reach Friday the 13th, Part 23.&#8221;</span></p>
<p><a href="http://www.psychologytoday.com/articles/199603/slasher-basher"><span style="font-family:Arial;font-size:medium;">http://www.psychologytoday.com/articles/199603/slasher-basher</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">&#8220;Cross-lagged panel analyses showed significant pathways from T1 media violence usage to higher physical aggression and lower empathy at T2.&#8221; </span></p>
<p><a href="http://www.sciencedirect.com/science/article/pii/S0193397310000833"><span style="font-family:Arial;font-size:medium;">http://www.sciencedirect.com/science/article/pii/S0193397310000833</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">&#8220;Violent video games and movies make people numb to the pain and suffering of others, according to a research report published in the March 2009 issue of <em>Psychological Science</em>.&#8221; </span></p>
<p><a href="http://www.sciencedaily.com/releases/2009/02/090219202831.htm"><span style="font-family:Arial;font-size:medium;">http://www.sciencedaily.com/releases/2009/02/090219202831.htm</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">Considering the huge amount of violent TV/movies that people are exposed to during the course of their childhood, it is no wonder that: </span></p>
<p><span style="font-family:Arial;font-size:medium;">&#8220;Today&#8217;s college students are not as empathetic as college students of the 1980s and &#8217;90s, a University of Michigan study shows.&#8221; </span></p>
<p><a href="http://www.sciencedaily.com/releases/2010/05/100528081434.htm"><span style="font-family:Arial;font-size:medium;">http://www.sciencedaily.com/releases/2010/05/100528081434.htm</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">Note: &#8220;An average American child will see 200,000 violent acts and 16,000 murders on TV by age 18&#8243; </span></p>
<p><a href="http://www.med.umich.edu/yourchild/topics/tv.htm#violence"><span style="font-family:Arial;font-size:medium;">http://www.med.umich.edu/yourchild/topics/tv.htm#violence</span></a></p>
<p>&nbsp;</p>
<p>_________</p>
<p><span style="font-family:Arial;font-size:medium;">Note: an excellent overview is: <a title="Note: an excellent overview is:  Desensitization and Media Effects" href="http://www.bookrags.com/research/desensitization-and-media-effects-eci-01/" target="_blank">Desensitization and Media Effects</a></span></p>
<p><span style="font-family:Arial;font-size:medium;"><br />
</span></p>
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		<title>Examples of Desensitization</title>
		<link>http://tvsmarter.wordpress.com/2011/07/04/examples-of-desensitization/</link>
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		<pubDate>Mon, 04 Jul 2011 19:59:43 +0000</pubDate>
		<dc:creator>terry33</dc:creator>
				<category><![CDATA[Aggression]]></category>

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		<description><![CDATA[Desensitization means to make someone less sensitive through repeated exposure. Desensitization is an important survival mechanism, if you take a job as a roofer, then it is to your advantage to become less frightened by heights over time. Same thing with a doctor, a doctor who can&#8217;t stand gore or body parts won&#8217;t be that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tvsmarter.wordpress.com&amp;blog=2503669&amp;post=1903&amp;subd=tvsmarter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Arial;font-size:medium;">Desensitization means to make someone less sensitive through repeated exposure. Desensitization is an important survival mechanism, if you take a job as a roofer, then it is to your advantage to become less frightened by heights over time. Same thing with a doctor, a doctor who can&#8217;t stand gore or body parts won&#8217;t be that effective, but through repeated exposure, medical students become less and less bothered by cadavers. Doctors working in extreme circumstances, with few tools, have to become inured to the suffering around them due to the lack of pain-killers, to remain effective doctors.</span></p>
<p><span style="font-family:Arial;font-size:medium;">According to The Free Dictionary:</span></p>
<blockquote><p><strong><span style="font-family:Arial;font-size:medium;">Desensitization</span></strong></p>
<p><strong><span style="font-family:Arial;"><span style="font-size:medium;">1. To render insensitive or less sensitive.</span></span></strong></p>
<p><span style="font-family:Arial;"><span style="font-size:medium;">2. <em>Immunology</em> To make (an individual) nonreactive or insensitive to an antigen.</span></span></p>
<p><span style="font-family:Arial;"><span style="font-size:medium;">3. To make emotionally insensitive or unresponsive, as by long exposure or repeated shocks: &#8220;This movie in effect may resensitize people who thought they were desensitized to violence&#8221; (Steven Spielberg).</span></span></p>
<p><span style="font-family:Arial;"><span style="font-size:medium;">4. To make (a photographic film or substance) less sensitive to light.</span></span></p>
<p><a href="http://www.thefreedictionary.com/desensitization"><span style="font-family:Arial;font-size:medium;">http://www.thefreedictionary.com/desensitization</span></a></p></blockquote>
<p><span style="font-family:Arial;font-size:medium;">Examples would be:</span></p>
<p><span style="font-family:Arial;font-size:medium;">Autopsies:</span></p>
<blockquote><p><span style="font-family:Arial;font-size:medium;">When you confront your cadaver during the first week of school, you will begin to learn emotional aloofness. Prospective doctors become desensitized to death&#8217;s symbols -bones, blood, corpses, and stench- symbols that disturb most people. Some students become desensitized earlier during premed courses that required them to dissect or even kill living things. In any event, this phase of medical school can still be disturbing. A psychiatrist who interviewed students found that many of them had nightmares about their anatomy experiences.</span></p>
<p><span style="font-family:Arial;font-size:medium;">No matter how great the initial shock, however, it apparently wears off for most students. Before long you become so desensitized that you can eat lunch around the corpse. </span></p>
<p><span style="font-family:Arial;font-size:medium;"><a title="Surviving Medical School" href="http://books.google.com/books?id=v-cnTDxFfEIC&amp;pg=PA137&amp;lpg=PA137&amp;dq=desensitization+autopsies&amp;source=bl&amp;ots=0gtzu_QY0t&amp;sig=2W4Lesxf88UZTxGWhovfaoibleE&amp;hl=en&amp;ei=AkYRTrGkDorWiAKi3dmCDg&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CB4Q6AEwADgK#v=onepage&amp;q&amp;f=false" target="_blank">Surviving Medical School</a> by Robert H. Coombs (page 137-138)</span></p></blockquote>
<p><span id="more-1903"></span></p>
<p><strong><span style="font-family:Arial;font-size:medium;">Deliberate desensitization for the treatment of phobias</span></strong></p>
<blockquote><p><span style="font-family:Arial;font-size:medium;">Repeated exposure to the feared object or situation desensitizes the patient to the point where they lose their phobia (or it is greatly reduced).</span></p>
<p><span style="font-family:Arial;font-size:medium;">In </span><span style="font-family:Arial;font-size:medium;">psychology</span><span style="font-family:Arial;font-size:medium;">, </span><span style="font-family:Arial;"><span style="font-size:medium;">desensitization (also called inurement) is a process for mitigating the harmful effects of phobias or other disorders. It also occurs when an emotional response is repeatedly evoked in situations in which the action tendency that is associated with the emotion proves irrelevant or unnecessary. Agoraphobics, who fear open spaces and social gatherings outside their own home, may be gradually led to increase their interaction with the outside world by putting them in situations that are uncomfortable but not panic-provoking for them. Mastering their anxiety in very small doses can allow them to take greater steps to self-reliance. Desensitization can be an alternative or a supplement to anxiety-reducing medication.</span></span></p>
<p><a href="http://en.wikipedia.org/wiki/Desensitization_%28psychology%29"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/Desensitization_%28psychology%29</span></a></p></blockquote>
<p><span style="font-family:Arial;font-size:medium;">And now the repeated exposure is also being done virtually:</span></p>
<p><span style="font-family:Arial;font-size:medium;">Virtual Reality &amp; Cockroaches</span></p>
<p><a href="http://www.technologyreview.com/blog/mimssbits/25411/"><span style="font-family:Arial;font-size:medium;">http://www.technologyreview.com/blog/mimssbits/25411/</span></a></p>
<p><a href="http://en.wikipedia.org/wiki/Simulation_for_Therapy"><span style="font-family:Arial;font-size:medium;">http://en.wikipedia.org/wiki/Simulation_for_Therapy</span></a></p>
<p><span style="font-family:Arial;font-size:medium;">Over-exposure to video pornography can also desensitization the viewer to point where the viewer loses sexual responsiveness.</span></p>
<p><a title="http://www.psychologytoday.com/blog/cupids-poisoned-arrow/201010/how-i-recovered-porn-related-erectile-dysfunction" href="http://www.psychologytoday.com/blog/cupids-poisoned-arrow/201010/how-i-recovered-porn-related-erectile-dysfunction" target="_blank"><span style="font-family:Arial;font-size:medium;">http://www.psychologytoday.com/blog/cupids-poisoned-arrow/201010/how-i-recovered-porn-related-erectile-dysfunction</span></a></p>
<p><a title="http://www.psychologytoday.com/blog/cupids-poisoned-arrow/201003/porn-goes-performance-goes-down" href="http://www.psychologytoday.com/blog/cupids-poisoned-arrow/201003/porn-goes-performance-goes-down" target="_blank">http://www.psychologytoday.com/blog/cupids-poisoned-arrow/201003/porn-goes-performance-goes-down</a></p>
<p><a title="http://www.psychologytoday.com/blog/cupids-poisoned-arrow" href="http://www.psychologytoday.com/blog/cupids-poisoned-arrow" target="_blank"><span style="font-family:Arial;font-size:medium;">http://www.psychologytoday.com/blog/cupids-poisoned-arrow</span></a></p>
<h3><span style="font-family:Arial;font-size:medium;">Update: Study finds that violent video games help to desensitize soldiers to violence, making them less bothered by real-world violence.</span></h3>
<p><a href="http://www.newscientist.com/blogs/onepercent/2011/03/can-video-games-quell-nightmar.html"><span style="font-family:Arial;font-size:medium;">http://www.newscientist.com/blogs/onepercent/2011/03/can-video-games-quell-nightmar.html</span></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Catharsis &#8211; Plato versus Aristotle</title>
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		<pubDate>Sun, 13 Feb 2011 08:42:08 +0000</pubDate>
		<dc:creator>terry33</dc:creator>
				<category><![CDATA[Aggression]]></category>

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		<description><![CDATA[Enter the Academy Originally uploaded by macropoulos Way, way, way before TV was ever invented, philosophers were debating the effects of entertainment on society.  Today poetry has a marginal effect on American culture, but back before TV (and novels), poetry and rhetoric were major cultural forces. Note: a fellow anti-TV person, &#8220;Dry Lips&#8221; who is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tvsmarter.wordpress.com&amp;blog=2503669&amp;post=1768&amp;subd=tvsmarter&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p style="text-align:left;"><a title="photo sharing" href="http://www.flickr.com/photos/markop/3723319074/"><img style="border:solid 2px #000000;" src="http://farm3.static.flickr.com/2589/3723319074_30f7699b4d_m.jpg" alt="" /></a></p>
<p style="text-align:left;"><span style="font-size:.9em;margin-top:0;"><br />
<a href="http://www.flickr.com/photos/markop/3723319074/">Enter the Academy</a></span></p>
<p style="text-align:left;">Originally uploaded by <a href="http://www.flickr.com/people/markop/">macropoulos</a></p>
<p>Way,  way, way before TV was ever invented,  philosophers were debating the  effects of entertainment on society.  Today  poetry has a marginal  effect on American culture, but back before TV (and  novels), poetry and  rhetoric were major cultural forces.</p>
<p>Note: a fellow anti-TV person, &#8220;Dry Lips&#8221; who is much more conversant on Greek culture,  pointed out that:</p>
<blockquote><p>&#8220;Poetry didn&#8217;t mean the same back then as today. “Poetry” did in fact include a whole number of different genres. Epic poetry, for instance, is a genre that has completely disappeared today, but was the historic forerunner of today’s novels. Theater was also in bound form, (dramatic poetry) and continued to bound until (I think) as late as the 1700&#8242;s. I think modern people who don&#8217;t know too much about literature, could misunderstand what you quoted in that wikipedia article&#8230; I think if you substitute     “fiction” for “poetry”, you would probably be closer to the intention of     Plato.&#8221;</p></blockquote>
<p>Thanks Dry Lips! Also added to the end of the post are a couple of links delving further into what Plato and Aristotle meant, or at least what scholars believe they meant.</p>
<p>&nbsp;</p>
<p><strong>Plato</strong></p>
<blockquote><p>&#8220;<a href="http://en.wikipedia.org/wiki/Plato">Plato</a> proposed to ban poets from  his <a href="http://en.wikipedia.org/wiki/The_Republic_%28Plato%29">ideal republic</a> because he  feared that their aesthetic ability to construct attractive <a href="http://en.wikipedia.org/wiki/Narrative">narratives</a> about immoral behaviour  would corrupt young minds. Plato’s writings refer to poetry as a kind of <a href="http://en.wikipedia.org/wiki/Rhetoric">rhetoric</a>,  whose &#8220;&#8230;influence is  pervasive and often harmful.&#8221; Plato believed  that poetry that was &#8220;unregulated  by philosophy is a danger to soul and  community.&#8221; He warned that tragic poetry  can produce &#8220;a disordered  psychic regime or constitution&#8221; by inducing &#8220;a  dream-like, uncritical  state in which we lose ourselves in &#8230;sorrow, grief,  anger, [and]  resentment.&#8221; As such, Plato was in effect arguing that &#8220;What goes  on in  the theater, in your home, in your fantasy life, are connected&#8221; to what   you do in real life.&#8221;</p>
<p><a href="http://en.wikipedia.org/wiki/Aestheticization_of_violence#Antiquity">http://en.wikipedia.org/wiki/Aestheticization_of_violence#Antiquity</a></p></blockquote>
<p>And  in a way Plato has been vindicated. If you think  of modern media as a  new, updated and more powerful form of poetry and rhetoric,  then yes,  the scientific evidence is pretty overwhelming, entertainment does have  an effect, for good or for ill.</p>
<p><img title="More..." src="http://tvsmarter.wordpress.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p><strong>Aristotle</strong></p>
<blockquote><p>&#8220;<a href="http://en.wikipedia.org/wiki/Aristotle">Aristotle</a>,  though, advocated a  useful role for music, drama, and tragedy: a way  for people to purge their  negative emotions. Aristotle mentions <a href="http://en.wikipedia.org/wiki/Catharsis">catharsis</a> at the end of his  <em>Politics</em> , where he notes that after people listen to music that elicits  pity  and fear, they &#8220;are liable to become possessed&#8221; by these negative  emotions.  However, afterwards, Aristotle points out that these people  return to &#8220;a normal  condition as if they had been medically treated and  undergone a purge  [catharsis]&#8230;All experience a certain purge  [catharsis] and pleasant relief. In  the same manner cathartic melodies  give innocent joy to men&#8221;"</p>
<p><a href="http://en.wikipedia.org/wiki/Aestheticization_of_violence#Antiquity">http://en.wikipedia.org/wiki/Aestheticization_of_violence#Antiquity</a></p></blockquote>
<p>Aristotle,  on the other hand, argued for  catharsis, the idea that drama or poetry  that elicits strong emotions, helps to  purge the audience of those  same strong emotions, giving them a “pleasant  relief”. Since then, the  idea of catharsis has expanded to mean that  expressing ones negative  emotions will help to purge them from your system.</p>
<p><span id="more-1768"></span><br />
<strong>Does Catharsis work?</strong></p>
<blockquote><p>“Though  pop psychology books and articles perpetuate  the notion that “getting  your anger out” is cathartic and can help dissipate  hostility, the  researchers have found just the opposite: Venting anger on  inanimate  objects &#8212; punching a pillow or hitting a punching bag, for example &#8212;   increases rather than decreases aggressive behavior.”</p>
<p><a href="http://www.nytimes.com/1999/03/09/health/letting-out-aggression-is-called-bad-advice.html">http://www.nytimes.com/1999/03/09/health/letting-out-aggression-is-called-bad-advice.html</a></p></blockquote>
<blockquote><p>“What   you don’t know can hurt you: Violence,  catharsis, and video games &#8211;   Believing in catharsis may lead to behavior that  promotes anger.”</p>
<p><a href="http://www.psychologytoday.com/blog/ulterior-motives/201007/what-you-don-t-know-can-hurt-you-violence-catharsis-and-video-games">http://www.psychologytoday.com/blog/ulterior-motives/201007/what-you-don-t-know-can-hurt-you-violence-catharsis-and-video-games</a></p>
<p>“In her research, Rose has found that friendships  that are overly focused on discussing problems may actually increase depression and other problems in girls.&#8221;</p>
<p><a href="http://www.apa.org/topics/depress/support.aspx">http://www.apa.org/topics/depress/support.aspx</a></p></blockquote>
<p><strong>Violent Media Industry</strong></p>
<p>Fans  (and shills) of the violent media industry frequently promote Catharsis  as an effective way to release anger and  aggression:</p>
<blockquote><p>“Basically  this is the kind of game you will want to  play when you come home from  school or work and have some free time and want to  take out your anger  and stress out on a poor virtual driver. Toss him up in the  sky or  release your anger on the AI cars.”</p>
<p><a href="http://www.guru3d.com/article/flatout-game-review/2">http://www.guru3d.com/article/flatout-game-review/2 </a></p>
<p>The  operations manager of Omaha video-game retailer  Gamers said there&#8217;s no  causal link between videogames and real violence. Ryan  Miller said  video games actually allow people to release aggression in a virtual   world.</p>
<p><a title="http://www.ketv.com/r/14942590/detail.html" href="http://www.ketv.com/r/14942590/detail.html" target="_blank">http://www.ketv.com/r/14942590/detail.html</a></p></blockquote>
<p>Interestingly  the violent video game reps keep pretty  mum on the subject of whether  violent video games release aggression or increase  aggression (since  there are plenty of players who are happy to make their  arguments for  them). But in the violent video game &#8220;The Postal Dude&#8221; the creators  couldn&#8217;t resist naming the main town Catharsis.</p>
<blockquote><p><em>“In Postal III, The  Postal Dude emigrates to Paradise&#8217;s sister town of  Catharsis as he previously blew up Paradise with a nuclear  bomb.”</em></p>
<p><a href="http://en.wikipedia.org/wiki/Postal_III">http://en.wikipedia.org/wiki/Postal_III</a></p></blockquote>
<p><strong>Note:  Two excellent overviews of Catharsis</strong></p>
<p><a href="http://youarenotsosmart.com/2010/08/11/catharsis/">http://youarenotsosmart.com/2010/08/11/catharsis/</a></p>
<p><a href="http://encyclopedia.jrank.org/articles/pages/6455/Catharsis-Theory-and-Media-Effects.html">http://encyclopedia.jrank.org/articles/pages/6455/Catharsis-Theory-and-Media-Effects.html</a></p>
<p><strong>So what does work for reducing feelings of anger and  aggression?</strong></p>
<p>“What  the results of the study suggest is that “exercise,  even a single bout  of it, can have a robust prophylactic effect” against the  buildup of  anger, said Nathaniel Thom, a stress physiologist who was the study’s   lead researcher.”</p>
<p><a href="http://well.blogs.nytimes.com/2010/08/11/phys-ed-can-exercise-moderate-anger/">http://well.blogs.nytimes.com/2010/08/11/phys-ed-can-exercise-moderate-anger/</a></p>
<p style="text-align:left;">&nbsp;</p>
<p style="text-align:left;"><strong>Further Links on Plato and Aristotle:</strong></p>
<blockquote>
<p style="text-align:left;">“It is not easy to understand what Plato means by poetry, why it is     an opponent, whether it is dangerous because of its form or content     or both, and whether there is much of ongoing interest or relevance     in his account. With respect to the third of these issues: would his     critique apply to, say, Shakespeare&#8217;s tragedies? To E. E. Cummings&#8217;;     or T. S. Eliot&#8217;s poetry? The questions are complicated by the fact     that Plato was not (or, not primarily) thinking of poetry as a     written text read in silence; he had in mind recitations or     performances, often experienced in the context of theater. Still     further, when Socrates and Plato conducted their inquiries, poetry     was far more influential than what Plato calls “philosophy.” Given     the resounding success of Plato&#8217;s advocacy of “philosophy,” it is     very easy to forget that at the time he was advocating a     (historically) new project in a context swirling with controversy     about the relative value of such projects (and indeed about what     “philosophy” means). By contrast, poetry seems relatively marginal     in today&#8217;s large commercial and liberal societies, in spite of the     energetic efforts of figures such as the recent American national     Poet Laureate Robert Pinsky, whereas media of which Plato knew     nothing — such as television, videos, and the cinema, literary forms     such as the novel, and information systems such as the World Wide     Web — exercise tremendous influence. Television and movie actors     enjoy a degree of status and wealth in modern society that     transcends anything known in the ancient world. Is Plato&#8217;s critique     marginalized along with poetry?”</p>
<p><a href="http://plato.stanford.edu/archives/spr2004/entries/plato-rhetoric/">http://plato.stanford.edu/archives/spr2004/entries/plato-rhetoric/</a></p>
<p>&#8220;When it comes to Aristotle, it is not completely clear what he meant by catharsis. See this reference for a discussion of this&#8221;:<br />
<a href="http://xtf.lib.virginia.edu/xtf/view?docId=DicHist/uvaBook/tei/DicHist1.xml;chunk.id=dv1-36">http://xtf.lib.virginia.edu/xtf/view?docId=DicHist/uvaBook/tei/DicHist1.xml;chunk.id=dv1-36</a></p>
</blockquote>
<p style="text-align:left;">&nbsp;</p>
<p style="text-align:left;">&nbsp;</p>
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